using UnityEngine;

/// <summary>
/// 向日葵技能数据
/// </summary>
[CreateAssetMenu(menuName = "创建ScriptableObject/SkillData/Plants/SunFlowerSkillData")]
public class SunFlowerSkillData : SkillData
{
    private void OnEnable()
    {
        // 向日葵生产阳光，不需要查找攻击目标
        RequiresTarget = false;
    }
}

